by Christian Leonhard and Jason Matthews
All elections are turning points, but the presidential election
of 1960 holds a special place in American history. The 1950s had
been a period of unparalleled economic growth and US global power.
Richard Nixon served as President Eisenhower's Vice President through
most of the period. Nixon's humble origins gave him a common touch
that appealed to the small town, idyllic America encompassed by
the spirit of the 1950s. John F. Kennedy, was Nixon's mirror image:
charming, Harvard educated and the scion of an American political
dynasty. Kennedy challenged Americans to confront the uncertainties
and tumult that were already emerging in 1960. He set his vision
not in the past, but on new frontiers.
In 1960: The Making of the President, you take
on the role of one of these great protagonists vying to lead America
through an era of turbulent change. The candidates must contend
with all the great issues of the day, from the Cold War to civil
rights to voters' pocket books. This is an election that will turn
on positioning and momentum. The contest is fought on an electoral
map of the United States as it stood in 1960. Using a card-driven
game system, all the major events which shaped the campaign are
represented: Nixon's lazy shave, President Eisenhower's late endorsement,
and the 'Catholic question' are all specific event cards. The famous
televised debates are also an important component of gameplay.
As with a real election campaign, the challenge is to adapt your
game plan as the ground shifts out from under you. There are never
enough resources or time to do everything, but you need to make
the tough calls to propel yourself into the White House. This fast-playing
strategy game for two players challenges you to relive the most
significant political contest of the Twentieth Century. Will you
recreate history, or rewrite it? 1960: The Making of the
President provides you the opportunity to do both
CHANGES TO SECOND PRINTING
1) Tricky Dick: The text: "No rest cubes are gained for the
retrieved card." was added to the end.
2) New Nixon: Debate icon was changed from Civil Rights to Economy.
3) Henry Luce: "any region" was changed to "any single
The board got the enlarged electoral values
The rules got:
updated cover 2nd edition tag
all board shots showing electoral values
4) reference to "Get Out The Vote" phase removed, bracketed
text removed from Support Checks paragraph.
13) Gathering Momentum section revised to deal with possible ineligible
cards for Campaign Strategy
14) "two or more cards" replaces "two cards"
15) instruction to discard Debate Event cards (under Debate Events)
16) "Each player may resolve their cards in any order desired."
added to Campaign Strategy section
17) Unpledged Electors section reworded, correct Nixon's Pledge
20 more cubes were added to the game.
GAME BOARD - 2nd printing
Contents: 1 Game board, 108 cards, 170
wooden support cubes, 2 Candidate pawns, 50 State seals, 12 Momentum
markers, 8 Endorement markers, 3 Issues marker, 2 wooden Turn/Phase
No. of players: 2
Playing time: 90 minutes
Stock code: ZMG 7019
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