Designed
by Uwe Rosenberg
In Agricola (Latin for "farmer"), you're a farmer
in a wooden shack with your spouse and little else. On a turn, you
get to take only two actions, one for you and one for the spouse,
from all the possibilities you'll find on a farm: collecting clay,
wood or stone; building fences; and so on. You might think about
having kids in order to get more work accomplished, but first you
need to expand your house. And what are you going to feed all the
little rugrats?
Agricola is a turn-based game. There are 14 game turns plus 6 harvest
phases (after turn 4, 7, 9, 11, 13, and 14). Each player starts
with two playing tokens (farmer and wife) and thus can take two
actions per turn. There are multiple options, and while the game
progresses, you'll have more and more: first thing in a turn, a
new action card is flipped over.
Problem: Each action can be taken just once per turn, so it's important
to do some things with high preference. Each player also starts
with a hand of 7 Occupation cards (of more than 160 total) and 7
Minor Improvement cards (of more than 140 total) that he may use
during the game if they fit in his/her strategy. This amounts to
countless strategies, some depending on your card hand. Sometimes
it's a good choice to stay on course, sometimes you better react
on what your opponents do.
Agricola can also be played without cards (family game) and can
even be played solo.
Contents: 360 cards, over 300 wooden components,
50+ tiles, 9 boards, tokens, scoring pad.
No. of players: 1-5
Ages: 12+
Playing time: 120-180 minutes
Price: $70.00
Stock code: ZMG 7026
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