|
Designed by Vlaada Chvatil
They meet in a tavern. They quaff a few ales. Before the night
is over, the strong warrior, the wily wizard, the committed priest
and the sneaky thief form an inseparable party of adventurers, ready
to rid the world of evil. And wouldn’t you know it? There
just happens to be some evil within easy walking distance. A dark
lord has filled a nearby hill with tunnels, traps, treasure, and
trolls. And so the next morning (or the next afternoon if too many
ales were quaffed) the heroes set out to fight for Right, conquer
the dungeon, and punish the wicked lord (by taking all his treasure,
of course). It’s a classic scenario, and any veteran dungeon
crawler will tell you that’s the way things ought to be.
But what about that dark lord? Does anyone ever think about his
feelings? Those adventurers, who have never done an honest day’s
work in their lives, can not begin to imagine how much effort goes
into building a respectable dungeon. They have no idea how hard
it is to tunnel through granite, how expensive good traps are these
days, how difficult it is to find qualified imps, or how
much food it takes to feed a troll. And the bureaucracy! Dungeons
must meet rigid safety specifi cations, gold mining is subject to
strict regulations, and taxes are due whenever the Ministry of Dungeons
feels like it. And as soon as the dungeon is built, some band of
do-gooders comes along and hacks everything up. Life is not easy
for a dungeon lord.
THE BOARD

|
| |
Contents: 1 Central board, 1 Distant Lands
board, 1 Progress board, 4 Dungeon boards, 85+ cards, ~40 imp figures,
lots of monster(or ghost), room, adventurer, paladin, event, tunnel,
item tiles, 48 wooden minion figures, lots of tokens and counters,
and rules
No. of players: 2-4
Ages: 12+
Playing time: 120 minutes
Price: $65.00
Stock code: ZMG 7044
SAMPLE CARDS (SLOW SPELLS)

Return to board games index
|




|