Designed
by Morgan Dontanville
For years prospectors, speculators, and frontier folk fl ocked
to remote areas of the American Southwest in search of their fortunes.
Makeshift towns cropped up around rich mines of copper, silver,
gold and other precious commodities, only to fade away as the resources
ran out. Now only ghost towns are left as testament to the community
that once lived there. While the lucky ones made their fortunes;
most folks barely scratched out a meager existence in these harsh
and lonely towns. Some died lonely deaths in these places far from
home, and now their souls wander around these ghost towns haunting
them until the day when their soul can return home to achieve final
peace.
The ghost trains are these lost souls’ ticket to rest. These
spectral trains glide majestically along ethereal rails looking
for lost souls and give them
passage homeward. You are the engineer of a ghost train. Your job
is to find lost souls in various ghost towns and deliver them to
their home towns
so that they can achieve final peace.
BOARD (4 player side)

Contents: double-sided board, 4 player
mats, 54 soul tiles, 36 ether cards, 52 wooden track segments, 4
wooden trains, 8 coins for the ferryman, 1 spirit leader marker
and base, 6 train wreck markers, rules
No. of players: 3-4
Ages: 12+
Playing time: 60 minutes
Price: $39.99
Stock code: ZMG 7053
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