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Designed by
Daniel Blodgett
Powerful, majestic, brilliant, conniving, & greedy, they live
in a highly structured society centered around age. There are five
different draconic races, each of a different color: red, blue,
yellow, green and purple; and one all powerful prismatic Queen,
the mother of all races. Each of the draconic races is subdivided
into three basic age groups: drakes being the youngest, dragons
being middle age, and wyrms being the oldest of all. The older the
beast, the more powerful and greedy it becomes. In fact, the oldest
of each race, called a Great Wyrm, is so consumed by its greed that
its lust for treasure becomes its greatest weakness. Of all dragon
kind they alone are willing to risk all to potentially increase
their hoard size. This often leads to their downfall.
The object in this trick-taking card game is to be the player with
the most points (indicating draconic power) at the end of six hands
(referred to as cycles). You receive points by accurately predicting
the number of tricks (referred to as gatherings) you will take and
also by taking special card combinations. You want to avoid taking
cards with negative points values.
Also features original artwork by Melissa Benson.
SAMPLE CARDS
Contents: 67 cards, 32 tokens, 1 scoresheet
pad
No. of players: 2-6
Ages: 10+
Playing time: 60 minutes
Price: $15.00
Stock code: ZMG 4055
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