With this expansion for Russian Railroads, extend your railway to Germany using coal as a new ressource for various foundries and improving your locomotives and factories.
But decide carefully which income to earn and which intermediate stations to build. It is now also possible to play a solo mode, for even your highest score is meant to be beaten!
We are bringing German Railroads to Essen on October 8th, booth H3-P115
Halt, gamers !
It's at the Ahuntsic College that F2Z Entertainment is hosting its annual Journée Jeux F2Z on November 7th! From 10 am to 10 pm, a whole selection of giant games awaits you at our Family Space, where a Ludic Rally will also take place.
The Strategy Space will offer a ton of exclusivities, while the Tournament Space is set to hold many tourneys, such as a Pandemic Survival, a Carcassonne Tournament, a Flick'em Up! tournament and even a Splendor Tournament!
More information will come later this month, bot know that a breastfeeding room will be available for the moms in need.
Save the date! On November 7th at the Ahuntsic College in Montreal, 9155 St. Hubert Street.
By now you must know what the word "Oniverse" refers to. It is this gorgeous and colorful dream world created by Shadi Torbey. After the successful release of two solitary card games, Onirim and Sylvion, Torbey wanted to bring inject his creativity into a land tile-based game. The result? The beautiful Castellion and its exciting new mechanics.
In Castellion, the player must build your castle’s defense against the strikes of the polymorphic Menace.
Laying one tile after the other, erect towers and build keeps to minimize the damages. Three attacks will strike in waves... can you survive them all?
We are bringing Castellion over at the Spiel '15 in Essen. Come and try it out on October 8th!
Hall 3, P-115
In this interview with Castellion’s game designer Shadi Torbey, the talented artist tells us a little more about what he had in mind when creating the third instalment of his colorful Oniverse.
The starting point of Castellion was entirely different from any other game of the Oniverse: to create a game without any hand to manage.
In this interview with Sylvion’s game designer Shadi Torbey, the talented artist tells us a little more about what he had in mind when creating this second instalment in his colorful Oniverse.
Sylvion was born out of my desire to create a “tower defense” game in the Oniverse.
I always had a thing for this type of game, maybe because they have so much in common with board games. I thought I could rip a few pages from their book such as resource management, positioning strategies and coordinating timing.
For my grandmother reading this article, a “tower defense” game is a game where you need to defend a place, often a castle or a fortress, from evil foes charging in waves. You then have to place towers and barricades or heroes in their way to try to stop them before it’s too late. In recent years, Fieldrunners, Plants vs Zombies, and Kingdom Rush are among the most successful games of the genre.
The theme came to me while remembering the beautiful German forest – I was in Germany for The Marriage of Figaro – and instead of defending a fortress, I wanted the players to protect the Forest of the Oniverse. Fire and flames were the natural enemies, facing an alliance of animals, fountains and floral creatures, each one bringing a specific power.
The draft aspect was the other key element that I wanted to integrate in this game. Instead of playing with the same group of defenders every time, players now have to draft a few of them before each confrontation, giving the players the opportunity to build their own deck for more personalized strategies.
Once a deck is completed, the goal is now to survive to Ravage and its many waves of attacks. Its army and maneuvers are represented with cards, which are divided in 4 decks. Each of these decks is assigned to a specific zone of the forest.
A game round starts with the revelation of the top card of every Ravage deck and the movement of all of its minions. If one of them reaches the forest, it inflicts a certain amount of damage to the forest. And if the vitality of the forest falls below zero, the game is over.
To prevent this from happening, it is necessary to manage your cards correctly, placing fountains in strategic places and playing the right animals at the right time. But all of these cards have a cost, and you’ll need to discard other pieces of your hand to play each of them.
Are you afraid of blood? Dark Stories has arrived to the US with its gruesome crime puzzles and morbid tales... Can you solve them all? Coming out on September 23rd, for strong stomachs only.
What is it exactly?
Dark stories is a game for 2 or more players, ages 13 and up and plays in about 2 minutes… or more. That’s right. You could play this game with an infinite amount of friends for an infinite amount of time! That makes it a great party game for family reunions as well as gaming nights with friends. They’ll all want to be the one to solve the mystery before it gets under their skin and crawls up to the back of their head.
How do you play?
To put it in a few words, Dark stories is a yes-no question-based mystery-solving game. The small box only contains a three steps instruction booklet – the three of them insisting on the importance of the yes-no question mechanism – and a deck of 50 double-sided cards which are the said 50 cases. These 50 twisted riddles go from pity accidents to morbid murders or suicides.
A game starts when a player picks a card. This player becomes the “master” and he has to read the story on the front side of the card. Then, he might also show the complementary drawing to the other players. Behind the card is written the mystery’s solution that the master needs to keep for himself.
The next thing to do is to ask the other players what they think happened, and that’s it. Their job is now to ask yes-no questions to the master in order to get closer to the truth behind the creepy riddle.
How does it end?
Dark stories is an ever going game that never really ends, for any unsolved mystery will follow you in your sleep and torment for eternity.
You could always attempt to solve the 50 bloody puzzles in one night of hair-pulling nightmare, but that’d be at the risk of your own sanity.
You were asking for it and we listened : The Pandemic – The Board Game app has finally arrived on Google Play. For only $6.99, live the complete Pandemic experience from the tip of your fingers ! What are you wanting for? Grab your smock, and go save the world!
Since 1999 we have published over 100 games including award-winning games, such as Agricola, Pandemic, and Merchants & Marauders - to name a few.