But even with Polygon's focus on video games and high tech, writer Charlie Hall couldn't resist trying out Pandemic Legacy, and by the end of his first game, he started writing a then-ongoing piece about his evolving impressions.
One of the first things that stood out for him was how the Legacy system was more fit for the cooperative game that is the original Pandemic than it was for the competitive conquering game that was Risk, the first game to get the Legacy treatment in 2011.
As he pointed out, "More problematic with Risk: Legacy is that a few bad games can ruin a board, weighting the accumulated bonuses in one player's favor for all time [...] Pandemic: Legacy is a different animal though in that it's cooperative. There are no individual benefits for certain people at the table, and every terrible outcome is shared by the entire group."
The real upgrade from the original Pandemic though is the amount of time you'll be spending with the same group of players, adding that "after three hours of play I have three other people who want to get together at least once a month to join me on the journey. To me, that's high enough praise for any game."